A massive multiplayer implementation of Snake using websockets.
A multiplayer and co-located implementation of the classic Snake game. Snake is also the first title in the
Players can join the game using a captive portal interface or by navigating to a website. The game is typically projected using a large display on premise.
A queue system places additional players to a waitlist, and they are automatically added to the game as other players quit. In a public setting, this keeps the action fluid and fast-paced.
Snake enables a fun massively multiplayer and co-located experience. From a technical standpoint, a highly responsive and low-latency experience is critical. This is achieved using small event-based messaging through websockets.
A player moves by swiping anywhere on their mobile device. The control system is intuitive and obvious, and the user never has to shift attention to their phone while playing.